How to reduce latency in VALORANT, according to Riot


Marcus Reid, an important tech lead, has handled all the dirty work to combat high latency.


An in-depth analysis of VALORANT's system latency was conducted by the developer to determine how to enhance performance.


When it comes to tactical shooters, latency is crucial. It is the amount of time it takes for data to travel between two points. According to Reid, the distance between clicking the left mouse button and seeing your gun fire on the monitor is what defines the VALORANT timer.


In tactical shooters, each millisecond counts. The lower the latency, the faster you can process your actions. This could grant you an advantage over your opponents.


According to Reid's testing and measurements, the following conclusions emerged:

  1. Rather than windowed fullscreen, use fullscreen

  2. Make sure Windows' refresh rate is set to high

  3. Avoid using Vsync

  4. Instead of Reflex + Boost

  5. Choose your graphics quality setting based on your hardware

Reid recommends that you use exclusive fullscreen instead of windowed fullscreen if you can tolerate the slower Alt + Tab. It will lower your latency significantly and should work on every computer.


Make sure you set your Windows settings to the correct value if you have a high-refresh monitor. Reid says 240 Hz monitors dramatically reduce latency even when playing at the same frame rate. Never use VSync.


Virtual Synchronization is supposed to aid in stability by synchronizing your game's image frames with your monitor refresh rate.It however increases latencies.


Using NVIDIA Reflect with On + Boost can reduce latency in "GPU-bound scenarios." Reflect on + Boost reduces latency in CPU-bound cases, but also improves rendering performance for rendering submissions. It is possible that you will need to update your graphics drivers when using NVIDIA Reflect.


When you select VALORANT settings, remember to consider your hardware. If any of the graphics settings bother you, turn them off. This advice is most applicable to older GPUs.

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